The game

Momentum is a 3D platformer and combat videogame set in an alien open world. Watch the trailer here!

Technology

Custom engine

C++, DirectX 11, HLSL, Lua, maxscript.

Code tools

Cal3D, FMOD, PhysX, SLB.

Art tools

3DS Max, Substance, Mudbox, Photoshop.

System requierements

PC Windows 10, DirectX 11.

Characteristics

  • POWER LEVELS

    Gain power by combat and collecting orbs to move faster and jump more!

  • FLEXIBLE GAMEPLAY

    Several ways to solve challenges.

  • AWESOME CONTROL

    Fine-tuned controls: wall-hugging, ghost-jumping, wall-jumping, air dodge, wall-plummet.

  • OPEN ENVIRONMENT

    Non-linear gameplay that encourages exploration.

  • FUN COMBAT

    Propel and combo system, strike an enemy in 17 different ways.

  • DAY AND NIGHT

    The environment changes over time, cycling between day and night.

  • DYNAMIC SOUNDTRACK

    The music adapts to places and events around you.

  • POWER-UPS

    Learn new movements and attacks by finding up to 6 hidden power-ups.

  • LONG GAMEPLAY

    Up to four hours of gameplay! (Depending on your skill level)

  • HARD TO MASTER

    A challenge for platformer enthusiasts.

The Team

Vicent Bellés Bellés

Code: Systems, camera, particles.

Néstor Moreno Frisone

Code: maxscript, navmesh. Level design.

José Manuel Toledo Román

Code: AI, GUI, Animation.

Daniel Tomás Ozalla

Code: Controls, camera. Game design.

Miguel Moreno Sánchez

Art: Animation, cinematics, assets.

Andrea Perete Romero

Art: Concepts, models, textures, HUD.

Olán Soulé Álvarez

Art: Animation, assets, sound.

Gemma Ibañez Canalda

Art: UI, assets, skybox.

Albert Fernández Ventura

Music.

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